A world that pushes back
Around forty story events with choices, consequences and follow-ups. Pick Chill, Street or Warzone for how often it happens.
Free browser game · No download · Made for phones
Buy low. Sell high. Survive.
The 1984 classic — the one people played on a TI-83 under the desk — rebuilt for the browser. Trade across 19 cities, take over your plug's turf, borrow from people who will hurt you, and chase a billion dollars.
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01
Every game starts the same way. Where it ends is up to you.
You start with $2,000, a switchblade and a $5,500 debt at 10% a day. Vinnie wants it by day 11. Vinnie is not patient.

Every city remembers its prices, so a cheap market usually stays cheap for a few days. Tags tell you what's a steal and what's a trap. Purity changes what your product sells for.

A deal that's too good to be true. A door kicked in at 3 AM. A reporter asking around. Every choice shows its odds — and some of them come back days later.

Ally with the plugs, buy them out or take their city by force. Own all eight and you're Kingpin. By then you're borrowing from a dictator and paying a private army.

02
Around forty story events with choices, consequences and follow-ups. Pick Chill, Street or Warzone for how often it happens.
From a neighborhood shark to a faceless private fund, a president-for-life and a cartel boss richer than you. Bigger loans, worse collectors.
Eight suppliers in eight source cities. Build trust, get product fronted, then buy them out or betray them.
See your odds before you swing. Attack, take cover, run, bribe or hand over the stash. Hire security when the hit squads get serious.
Runners sell while you travel. The bigger the pile of cash they're holding, the more tempting it is to disappear.
Everything that happens lands in your feed, grouped by day, so you always know how you got here.
03
No framework, no install, no account. The whole game is plain TypeScript that runs in your browser, and every balance change is checked against thousands of simulated games before it ships.
04
How the game is made, why it changes, and what the numbers say.

Seven months after the last update, Drug Warz got its biggest rework yet: a city that decides when to push back, a ladder of lenders that ends with a cartel boss richer than you, fights you can read, and a game rebuilt for the phone in your hand.

Two thousand more simulated games showed that heat still only went one way, every scratch was permanent, and the bank couldn't keep up. v0.5 fixes all three, and rebuilds the market's buy buttons.

Drug Warz used to kill almost everyone. To find out why, we taught ten bots to play it, ran a million games overnight, and let the data rewrite the rules.
One tap and you're on the street. Your progress saves on your device.
Play now — it's free