Blog
Development updates, release notes, and behind-the-scenes.
March 1, 2026
v0.5: Balance Patch — Health Regen, Smarter Heat, and 348 Tests
We ran 2,000 simulated games, found three systemic problems, and shipped surgical fixes to heat, combat, and the economy — plus a new health regen mechanic and a completely rebuilt market UI.
February 27, 2026
v0.4: Data-Driven Balance — 1 Million Simulated Games, Cooking Labs, and Teammates
We built a headless simulation tool, ran 1,000,000 AI-driven games, and used the data to rebalance combat, heat, and the economy from scratch.