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Notes from the workshop

How a 1984 text game gets rebuilt: what we change, why we change it, and what thousands of simulated runs say about whether it worked.

Drug Warz on a wide screen: the market on the left, the burner-phone feed docked on the right

A playtester made $2 million and was bored. Here's what we did about it.

Seven months after the last update, Drug Warz got its biggest rework yet: a city that decides when to push back, a ladder of lenders that ends with a cartel boss richer than you, fights you can read, and a game rebuilt for the phone in your hand.

The stats tab: net worth over time and the run's numbers

Why you couldn't cool off — and the fix that let wounds heal

Two thousand more simulated games showed that heat still only went one way, every scratch was permanent, and the bank couldn't keep up. v0.5 fixes all three, and rebuilds the market's buy buttons.

The v0.4 market screen: drug prices, purity and the trading controls

We played a million games so you wouldn't die in ten minutes

Drug Warz used to kill almost everyone. To find out why, we taught ten bots to play it, ran a million games overnight, and let the data rewrite the rules.