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    <title>Drug Warz — Notes from the workshop</title>
    <link>https://drugwarz.pages.dev/blog/</link>
    <description>How Drug Warz is made and why it changes.</description>
    <language>en</language>
    <item>
      <title>A playtester made $2 million and was bored. Here&apos;s what we did about it.</title>
      <link>https://drugwarz.pages.dev/blog/v0-7-the-city-pushes-back/</link>
      <guid>https://drugwarz.pages.dev/blog/v0-7-the-city-pushes-back/</guid>
      <pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate>
      <description>Seven months after the last update, Drug Warz got its biggest rework yet: a city that decides when to push back, a ladder of lenders that ends with a cartel boss richer than you, fights you can read, and a game rebuilt for the phone in your hand.</description>
    </item>
    <item>
      <title>Why you couldn&apos;t cool off — and the fix that let wounds heal</title>
      <link>https://drugwarz.pages.dev/blog/v0-5-balance-patch-health-regen/</link>
      <guid>https://drugwarz.pages.dev/blog/v0-5-balance-patch-health-regen/</guid>
      <pubDate>Mon, 02 Mar 2026 00:00:00 GMT</pubDate>
      <description>Two thousand more simulated games showed that heat still only went one way, every scratch was permanent, and the bank couldn&apos;t keep up. v0.5 fixes all three, and rebuilds the market&apos;s buy buttons.</description>
    </item>
    <item>
      <title>We played a million games so you wouldn&apos;t die in ten minutes</title>
      <link>https://drugwarz.pages.dev/blog/v0-4-data-driven-balance/</link>
      <guid>https://drugwarz.pages.dev/blog/v0-4-data-driven-balance/</guid>
      <pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate>
      <description>Drug Warz used to kill almost everyone. To find out why, we taught ten bots to play it, ran a million games overnight, and let the data rewrite the rules.</description>
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